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  • 400 arba3meyeh Rules

    400 Arab3meyeh is a trick taking card game played in 2 teams of 2. The goal of the game is to be the first player to reach 41 or more points, while your partner, the player opposite you, is not on negative points. Your goal is to accumulate 41 points or more, before the other players; points are gained by winning atleast the the number of tricks bet in each hand, where each trick that is bet is worth one point.

    Bidding

    The player to the dealer's right starts the bidding, deciding how many tricks they think they're able to win. Once bidding has been decided, that decision is final. Every player must make a minimum bid of two, regardless if the player can or cannot win two tricks. When a player's point total is 30-39, their minimum bid becomes three, if they reach 40 points their minimum bid becomes 4, and so on.

    If the total sum of all bids is under 11, the hand will be re-dealt. This should occur, the deal automatically goes to the original dealer's right and a new hand will begin. This process is repeated until the total amount of bids is equal to, or greater than 11, however if any of the players score is 30-39, the total will be 12 and if the score is 40-49, the total score must equal 13 and so on.

    Game Play

    The player on the dealer's right makes the opening lead, and players must follow the suit played, if possible. If a player cannot follow the suit played, they may play any card. If the player plays a heart they win that hand as hearts trump anything, no matter what the value, unless someone plays a heart of a higher value over them. The player that wins the last trick by playing the highest value card leads next.

    Each player receives one point for each trick they win; that they bet up to. For example, if a player wins 4 tricks but only bet to win 3, they only gain 3 points, or if they only win 2 tricks they'll loose 3 points; as you loose points for not winning what you bet. Bidding for higher amount of tricks results in a higher value of points.

    Scoring

    The general points system is as follows, this changes when players reach 30points or more.

    Points Player is onPoints system only changes for player on current points. For example if one player is on 31 points, when they bet 5 they only make 5 points, but if another player bets 5 they still make 10 points.
    0-29
    2 Tricks = 2 Points       8 Tricks = 16 Points
    3 Tricks = 3 Points       9 Tricks = 27 Points
    4 Tricks = 4 Points       10 Tricks = 40 Points
    5 Tricks = 10 Points      11 Tricks = 44 Points
    6 Tricks = 12  Points     12 Tricks = 48 Points
    7 Tricks = 14 Points      13 Tricks = 52 Points
    30-39
    2 Tricks = 2 Points       8 Tricks = 16 Points
    3 Tricks = 3 Points       9 Tricks = 27 Points
    4 Tricks = 4 Points       10 Tricks = 40 Points
    5 Tricks = 5 Points       11 Tricks = 44 Points
    6 Tricks = 6  Points      12 Tricks = 48 Points
    7 Tricks = 14 Points      13 Tricks = 52 Points
    40-49
    2 Tricks = 2 Points       8 Tricks = 8 Points
    3 Tricks = 3 Points       9 Tricks = 27 Points
    4 Tricks = 4 Points       10 Tricks = 40 Points
    5 Tricks = 5 Points       11 Tricks = 44 Points
    6 Tricks = 6 Points       12 Tricks = 48 Points
    7 Tricks = 7 Points       13 Tricks = 52 Points

    And so on.


    Once a player reaches 30 points or more, 5 tricks are counted as 5, 6 tricks as six however 7 points or more are still multiplied; this also changes once a player reaches 40 points or more. Once a member of the team reaches or exceeds 4 points, the game is over, provided their partner's points are positive. If the partner is negative, play must continue until the player is positive, or if the other team reaches 41 before the former.

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